Cirvahana is a single great continent shaped like a cupped hand, its fingers reaching north into ice and its palm holding a golden inland sea. The name is old ircryst speech: cir (ring), vahana (that which carries) — the ring that carries the world. The people who live there call it, half in faith and half in bitterness, the world of perfect harmony, because for nine hundred years its order held every color of life in its proper place — and the story begins in the season that order started to fade.
Nine regions, briefly:
The order of the world: The Aurvane does not merely stand for Cirvahana's law — it is the law. Under its gold, every nature keeps its border: the fire in a man's blood, the frost in a winter, the death in an autumn, each in its season, none spilling into the next. This is the Perfect Harmony. It was purchased long ago, in the Dawn, and the price has never been fully told. The pilot story is about the bill coming due.
The fall of the ircrysts: The ircrysts were the dragonlords of the east — silver-haired, violet-eyed, wed brother to sister to keep the fire in the blood, masters of the sky for a thousand years. On the Night of Glass, their whole civilization burned in an hour. The remnant that survived did not stay lords. Broken, scattered, and stripped of their name, they submitted to the Rite of Pale Water — the alchemical remaking that burned the last of their gentility out of them and left them something new: nilcasters. Pale, cat-eyed, long-lived, sterile, despised — and still, alone among all peoples of Cirvahana, obeyed by dragons. Every nilcaster is a fallen ircryst. Every dragon knows it, even when men forget.
(every genre-specific name renamed, per the law of this book — common words like sword, shield, dragon, king remain themselves)
| Cirvahana term | In place of | Notes |
|---|---|---|
| Ircryst | Valyrian | The old dragonlord blood of Ircrys Vahal |
| Nilcaster | Witcher | The fallen ircrysts, remade by the Rite of Pale Water; monster-hunters and dragon-keepers |
| Dravonic Champion | Elden Lord | The consort-protector crowned beside the Aurvane; the throne's living sword |
| Eldfolk | First Men | The old human race of Cirvahana |
| Sudral | Andals | The iron-and-scripture people who crossed the eastern sea |
| Fernkin | Children of the Forest | The small elder race of the deep woods and Undervein |
| Rootfolk | Ancestral Followers | Horn-crowned folk of the Undervein who left the Aurvane's order to live by the old cycle |
| Hollowkind | The Others / White Walkers | The frost-things beyond the Rimewall; they raise the dead |
| Thornborn | Omens | Those born horned and manifold, hidden or culled by the order |
| Duskhalla | Dornish / Rhoynar | The unconquered desert people of the Emberwaste |
| Brinelords | Ironborn | The reaver kings of the Shattercoast |
| Ashveil Watch | Night's Watch | The sworn brotherhood of the Rimewall |
| Lorewright | Maester | Chained scholars of the Concordium at Old Hallowmere |
| Septry of the Sevenfold Light | Faith of the Seven | The Sudral religion; seven faces of one flame |
| The Graithless | The Tarnished | Those from whom the Aurvane's guidance has faded |
| Veilmenders | Perfumers | Healer-alchemists of the capital; their fallen kind are the Sourmenders (depraved perfumers) |
| Balemasks | Omen killers | The sect that hunts thornborn, masked as the terror from their dreams |
| Duskmaidens | Deathbed companions | Companions who warm the dying across the threshold |
| Whitecloak Concord | Kingsguard | The sworn shields of the Cinder Throne |
| Cirvahana term | In place of | Notes |
|---|---|---|
| Cirvahana | (Westeros / the Continent / the Lands Between) | The land itself |
| The Aurvane | The Erdtree | The golden world-tree above Vel Aurantis |
| Vel Aurantis | King's Landing / Leyndell | The ringed capital |
| The Cinder Throne | The Iron Throne | Forged from the swords of the Night of Glass, still warm to the touch |
| Ircrys Vahal | Valyria | The drowned-in-fire empire of the east |
| The Sundering Flare | The Doom of Valyria / the Shattering | The one-night cataclysm |
| The Night of Glass | (the Doom itself) | What survivors call the night the Flare came |
| The Rimewall | The Wall | Ice and black stone across the far north |
| Winterhold Grey | Winterfell | Seat of House Sternvale |
| Highgarland | Highgarden | Seat of the Verdancy |
| Kaer Ondral | Kaer Morhen | The nilcasters' last mountain keep |
| The Rite of Pale Water | Trial of the Grasses | The remaking that turns a fallen ircryst child into a nilcaster |
| The Cants | Witcher Signs | The nilcasters' small battle-magics: the fire-cant, the ward-cant, the still-cant, the beck-cant, the veil-cant |
| The Perfect Harmony / the Gilded Accord | The Golden Order | The law of natures the Aurvane maintains |
| The Overloom | The Greater Will | The far intelligence whose design the Aurvane serves |
| The Loom-Readers | The Two Fingers / finger maidens | Blind oracles who claim to read the Overloom's weave |
| The Yellow Waking | The Frenzied Flame | The chaos that unmakes borders; its color is never spoken in the capital |
| The Dimmet | (the fading / the tarnishing) | The spreading dusk where the gold thins |
| The Pact of Faces | The Pact (Isle of Faces) | The Dawn treaty between Eldfolk and Fernkin |
| Gravemark | Dragonglass / silver (monster-killing matter) | Black glass of the Sundered Spur; the second sword every nilcaster carries is gravemark-edged |
| The Wheel-Hunt | The Wild Hunt | Spectral riders who hunt across worlds for old blood |
| Sableflame | Blackfyre (sword) / black flame | The ancestral blade of the Cinder Throne |
| The Concordium | The Citadel | Where lorewrights forge their chains |
| Thren | Runes (currency of power) | The golden residue of order; what holds a nature in place |
| Cirvahana term | In place of | Notes |
|---|---|---|
| The Veiled Regent | (Morgoth's veiled monarch) | The unseen ruler of Vel Aurantis in the pilot |
| The Emberblood | Elder Blood / the promised prince | The world-breaking gift hunted through the pilot |
| Skalds of the Open Road | Bards (Dandelion's kind) | The witnesses who make legends |
| The Loomsday Council | Great Council (Harrenhal) | The gathering that fails, and begins the war |
Cirvahana runs on the old law the capital no longer teaches: every nature has its hue, and every hue its nature. Crimson for the blood and the beast. Blue for the ordered mind. Gold for the Accord itself. Yellow for the unmaking that gold exists to hold back. Green for what moves and grows — and poisons, when it sours. Purple for dreams, and for the heaviness that drags between worlds. Black for time stopped; white for time endless. Silver for the thing that becomes other things. The story never explains this. It only dresses its people, lights its rooms, and casts its shadows accordingly. Once you start to see, you cannot stop.